THE PLAYBOOK · LAIDIANTUAN
How to play Kakuro
Bring your attention to one round of Kakuro. Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. Check the relevant rule before repeating a move. Use the opening round to become familiar with the layout. Use the example below to understand a decision.
Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.
Focus on one rule
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Keep the objective visible.
Your goal
Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. Keep that objective in view throughout the round. Take a moment to understand the current position.
Step by step
- Compare a row total with its fixed entries.
- Use the column total for the same blank.
- Enter digits 1–9.
- Check puzzle verifies totals and non-repetition.
Controls
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Read a button’s label before selecting it. Check any mode label before starting.
A useful example
A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell. Focus on why the action is allowed, not only its outcome. Take a moment to compare.
Watch out for this
Repeated digits in a run are forbidden even when the sum matches. Check the rule before repeating the action. Before your first action, say what you are trying to achieve. Then compare the result with the goal.
Common questions
When I return, what is the goal of Kakuro?
Here is the relevant explanation: Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals.
For a quick reminder, how do I control Kakuro?
For clarity: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
Before I begin, what example helps explain Kakuro?
For clarity: A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell.
When I return, what should I watch out for in Kakuro?
For clarity: Repeated digits in a run are forbidden even when the sum matches.
When I return, what format does Kakuro offer?
Here is the relevant explanation: Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.
Which play mode does Kakuro use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.